Considering the popularity of Darius Burst Chronicle, it’s no surprise that a sequel is on the way. Darius Burst: Another Chronicle EX+ will be a remake of the first Darius Burst for the PS2 and the Xbox, titled simply Darius Burst, and will feature a new story and characters. The game will also feature a new combo system, a new story, and new armors.
With another game from Yasuhiro Wada on the way, the Dariusburst Chronicle series is set to continue long after its initial release in 2014. Dariusburst Another Chronicle EX+ is a dungeon-crawler-style dungeon RPG with a new, enhanced version of the previous game’s unique battle system.
I love Dariusburst, it’s a phenomenal game. One of the best I’ve ever played, a true masterful piece of playability.
Another Chronicle EX+ Dariusburst This game may seem to be a fresh new addition (although with a stupid name) in Taito’s Darius series, but it is an outlier. It’s the fifth (and fourth) edition of Dariusburst, which was first published for the PSP in 2009. This is on par with Street Fighter in terms of reviewing and re-releasing a game with a few new features added in every time. With so many bullet hell shooters on the market, does this re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re
This odd aspect ratio does not appeal to me.
The major distinction between Dariusburst and other Darius games, which are mostly Japanese bullet hell shooters, is the presence of a “burst.” You may load up a meter that enables you to release a horizontal blast of energy across the screen for a long period by gathering enough resources after killing opponents. Given how strong and long this assault is, it seems broken at times, but I never objected to it being included. Half of the pleasure in a bullet hell shooter is the feeling of finally being able to defeat opponents with outrageous power.
The remainder of the game follows the same formula as previous Darius games and bullet hell shooters, with a few tweaks thrown in for good measure. There’s also a brief arcade mode where you may select between a number of levels each narrative chapter, depending on the difficulty level you’re playing on. I understand that this was included to increase the game’s replayability and long-term appeal, but your campaigns will always be extremely short, regardless of which route you choose. With that said, Dariusburst: Another Chronicle EX+ has a slew of additional modes that, in theory, add to the game’s long-term interest.
You’ll always have to battle one of these fish monsters in every Darius game.
Apart from the original arcade mode, the following modes are available: “Original EX” is a reimagining of its namesake, with a few additional pathways to explore and a slew of new foes (by “new,” I mean “with a new color palette”). “Chronicle” adds a few additional stages with particular completion requirements, kind of like a challenge mode. Then there’s “Event” mode, which is a completely new difficulty level with even more obstacles and completions in each event, many of which are taken directly from Dariusburst’s arcade version. These modes each offer their own set of advantages and disadvantages, but the gameplay remains consistent. They offer gamers a little more to do, but they aren’t the greatest elements of Dariusburst: Another Chronicle EX+ in any way. However, I am aware of its weakest point.
That’s how it’s presented visually, and I’d want to explain that. Another Chronicle EX+, Dariusburst, is not a bad game. Not in the least. Given that it was first launched on the PSP, a system that isn’t quite as powerful as the PlayStation 2, this is very amazing, but the issue is, of all things, the aspect ratio. This is the only game I’ve ever played with a conventional aspect ratio of 32:9, which means that only half of the screen is utilized for gameplay. The remaining half of the screen is filled with black lines and a slew of numbers. As a consequence, the game seems to be very unattractive. It seems to be incorrect and is very unappealing.
The burst mechanism is so powerful that it seems broken. And it’s fantastic.
Overall, Dariusburst: Another Chronicle EX+ is a solid bullet hell shooter that neither reinvents the wheel nor justifies its astronomically high price tag. It’s another another PSP remaster/make/boot/vision that may be enjoyable for aficionados of the genre, but it’s riddled with flaws like lots of recycled opponents with a new color palette and a strange 32:9 aspect ratio. If you truly want to give this series a chance, ININ Games’ numerous Cozmic Collections are a far superior option, both in terms of quality and value for money.
It looks fairly decent for a PSP game, but the odd aspect ratio is extremely off-putting. |
As you’d expect from a bullet hell shooter, it’s simple and responsive. When compared to previous Darius games, there are a few of new concepts here, but they’re not too complicated. |
Dariusburst: Another Chronicle EX+, like the other Darius games, has a good music, albeit a little forgettable, particularly when compared to the competition. |
It has a lot of material, even if a lot of it is repeated levels with one or two fresh changes in each one to keep its long-term interest. Overall, if you haven’t purchased any of Dariusburst’s other numerous versions, this is a decent bullet hell shooter. |
Final Score: 7.0 |
On PS4 and Switch, Dariusburst: Another Chronicle EX+ is now available.
PS4 was used for this review.
The publisher supplied a copy of Dariusburst: Another Chronicle EX+.
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