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I used to love Final Fantasy VII: The first soldier. The action was fast-paced and fun, the stories were interesting, and the game play was relatively simple. It was the perfect game; I played this same game for hours on end. However, about a year ago, this love started to fade. The biggest change was the never ending grinding in the game. For a while I would grind away at the battles, but soon the game would become boring. Eventually I stopped playing the game and I was very happy that way.

Final Fantasy VII: The First Soldier is a somewhat complex battle royale. In addition to weapons and vehicles (or in this case, Chocobos), First Soldier players have a number of special abilities, some of which can be very powerful if used at the right time.

ClassSkills

There are currently four classes in Final Fantasy VII: The First Soldier, and each of them has unique abilities that are only available to them. Each class also has unique weapons and passive skills. Let’s be clear: There are no better class options in Final Fantasy VII: The First Soldier, because everyone should play with the class they feel most comfortable in.

  • Monks can place a Manavall: a small barrier that reduces the damage of hits that pass through it.
  • Rangers can use the Assess spell, which works much the same as the Bloodhound scan in Apex Legends : The Ranger emits a pulse, temporarily revealing enemies and the effects of gravity and blizzards in a wide radius around them.
  • Wizards can use Arcane Field to create a pool of water on the ground that quickly regenerates MP and speeds up players’ turnaround time in it. It’s a great skill to build a team at the end of a game.
  • Warriors have the Direct Throw skill, which allows them to move quickly in the direction they specify.

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