Roguebook is an interesting RPG that offers a very unique experience, but it also has some strange aspects. The various classes and mechanics of the game work well together, but the progression and combat of the game are incredibly uninspired. The combat is not particularly strategic, and the characters are not particularly interesting, but they are fun to play nonetheless.

Roguebook is a fantasy-themed massively multiplayer online game developed by PvP Games. PvP Games developed the game from start to finish in a six-month period, after which it was put on hold due to the studio’s financial difficulties. The game’s beta test period was in November 2010, and ended in March 2011. The game was finally released publicly on April 30, 2011.

Roguebook is a neat-looking, FMV-based CRPG that takes place in a fantasy world that’s reminiscent of the cover art from some of the old AD&D books. The graphics look like they were ripped out of an old Playstation game, and it’s a rare treat to view a game that hasn’t been dumbed down for the “casual” market.

Roguebook – Great Combat Marred by Uninspired Progression

Roguebook, developed by Abrakam Entertainment and published by NACON, is a brand new roguelike deckbuilder with its own exploration system and many other unique mechanics. The game was inspired by Faeria and developed by none other than Richard Garfield, whose name is familiar to all card game fans, as he is the creator of Magic : The Gathering. Here’s our review of Roguebook, in which we ink squares and destroy our enemies with the best card games we’ve ever seen.

Roguebook is in a fantasy book, and your main task is to escape from the pages. The cards are hex-based, and you must use ink to unlock the path to the next battles. As you unlock tiles, you’ll sometimes find random chests and items that you can use to complete different tasks, for example. B. Powerful cards for your deck or even free gold. There are no movement restrictions on these hexes, but your ink is limited, so you should use it wisely and try not to run out before you have access to all the battles on the map. Your ultimate goal on each map is to become strong enough to defeat the final boss.

Roguebook – Great Combat Marred by Uninspired Progression

My favorite aspect of Roguebook is the combat and the selection of different cards to build decks. Once you’ve assembled an impressive deck, you can literally destroy your enemies in tag-team battles that take turns. You can choose one of two heroes for your race. Each of the heroes has his own set of moves and thus his own deck. Positioning plays an important role in Roguebook battles, so you’ll see that each card also indicates from which position it should be played and whether it affects the hero’s position after that particular card is played.

Every card in the deck falls into the traditional deckbuilding categories. They have offensive techniques, support techniques and defensive techniques. Once you have your first deck, you will quickly unlock new cards and even create new ones. You’ll also find bonus cards in various chests and boxes scattered around the map, which you must open and take to their spaces to retrieve them. At the end of each win, you can also choose one of three reward cards. So the deck building in the game is pretty good and fun, as some cards are really powerful and offer great moves in combat.

Roguebook – Great Combat Marred by Uninspired Progression

There are four heroes in the game: Sharra, Sorocco, Aurora and Seifer. Each one is unique in its own way, and you’ll want to play each of these characters as they’re meant to be played. For example, Soroko likes forward, and he gets blocking buffs when he’s forward. Keeping Soroko up front during fights is actually a big advantage, as he can take a lot of hits due to his strong defense. Sharra prefers agility, and some of her attack techniques give her a great deal of flexibility, as she can retreat after hitting her opponent hard.

Seifer is initially stuck in the game, but I think Seifer is the best hero in the game simply because his allies can absolutely dominate the fight. Seifer likes to attack, so most of the cards in his deck are also attack moves in play, and his demon allies can pick up the damage where he left off. If you love card games and using cards to destroy enemies, then Aurora is sure to please, as of the four heroes she is the most vulnerable, but she can also tip the scales in her favor, thanks to her powerful deck and ability to heal herself. Anything above her health becomes her damage, making her a dangerous heroine in the hands of a skilled card fighter.

Roguebook – Great Combat Marred by Uninspired Progression

Depending on the individual characters and their stats, some characters are better off in the front and others in the back. Also, some cards are beneficial for a certain position, and some defense cards are useful from the front and useless from the back. So you have to play your cards wisely and move your heroes around the battlefield to get the most out of the battle. In addition to cards, you collect various items that give your team a permanent boost, both in and out of battle. Some of these items also go with certain cards. So it all depends on your own skills with these cards and how effectively you use them in battle.

Each hero also has a skill tree where you can spend points to unlock new skills for your heroes, but the effects of these upgrades don’t really show up in combat, and very few of these skills or abilities are really useful in the game. Aside from a few skills, I’ve even forgotten what I spent my skill points on because there’s no way to see how these skills work in the game. These upgrades are permanent and are saved for the next game. Usually these upgrades and abilities help you by making you more powerful and better for future quests, but this is not the case in Roguebook.

Roguebook – Great Combat Marred by Uninspired Progression

The visuals and user interface, including the soundtrack, are nothing special, and you probably won’t remember them anyway. The interface is simple and straightforward, and newcomers to deckbuilding will find it very easy to understand how the game works and what each of the cards in the deck does. The gameplay isn’t too difficult either, and the beginner tutorial teaches you everything you need to know about the game. After that, you’re on your own. The level design is decent, and I liked the idea of using ink to explore the level. It gives you an extra challenge to move forward.

I really wanted to like Roguebook, but the game gave me no reason to play it again. I had fun with the deck building and battles, but after spending a few games and hours with the game, I found no reason to return. Character development or progression is minimal, and skills don’t have much of an impact on actual development either. The plot of the game is mediocre, and the art style is also pretty basic. The Hex card may or may not appeal to some people. From a technical standpoint, the game worked well for me, and I can’t recall a single instance where the game crashed while playing. Overall, Roguebook is a mixed bag, and it’s up to you whether you like the game or not. Personally, I had a good time with the game, but I don’t think I’ll be reviewing it anytime soon.

Final decision:

Despite a surprisingly solid combat system, Roguebook won’t hold you for long. Nothing in the game jumps out at you, and you end up with a pretty simple roguelike deckbuilder that won’t keep you coming back after the first few games. The game certainly requires a fair amount of grinding, but the results of that grinding are so minimal that it’s better to drop the game after a while rather than revisit it later. It’s a shame, because the battles are very satisfying and I had some of the best fights in the game, despite the obvious aftertaste. If you do want to try it out, you can do so and see if the game suits you.

Final score: 6.0/10

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